From Michael Domanski comes a really cool experiment that includes one of my favorite games EVE online here’s his say:
It’s completely un-optimized and the model used is over 4000 tris, but I’m already working on <500 tri equivalents to keep fps as high as possible.
I only hope those glow effects and hi-res skybox don’t kill me too soon![]()
PS. To achieve somewhat acceptable skybox quality I had to use doctored 6x 512×512 textures – otherwise they looked too pixelated.
Preferably I’d use some HDR rendering, but is it possible in PV3D&Flash without a tremendous hit on performance?
I’m definitely staying with low quality so texture diffusing is out of question, what do You think?
Be sure to check it out here:link
And leave your comments on where to go next.

Nice experiment. Is Michael D related to EVE? I myself am currently tussling with the quality vs. performance dichotomy. The models being built in my own case require a relatively high tri count yet the scene will need to perform. At the moment it seems in examples like these that brutal box modelling in the 3D app is essential to ensure a scene will perform and be viable over the web.
hehe actually if you’re interested here’s an updated version:
http://megaswf.com/view/11a16104ee9964a89e1a0a55a6457135.html
it’d performing much better thanks to 500 poly model (without UV texturing yet unfortunately) with dynamic sun and stars!
Michael can you please contact me, I have a project that I need your help with.