From Ha-py.com comes Ha-py island. A cute walk around and good use of pv3D
Check it out for yourself here: Link
From Ha-py.com comes Ha-py island. A cute walk around and good use of pv3D
Check it out for yourself here: Link
From Brian Kadar, over at Freedom + Partners, comes a site that will surely climb to your top favorites. It has a really refreshing take to online music and interactivity and uses Papervision3d to greatly improve the experience! Congratulations on job brilliantly done!
And as hint once you start the game, press P+J+(0-9) to unlock the tracks and see the visualizer. ![]()
Remember you heard here first.
So be sure to check it out here: http://www.pearljamtengame.com/
And read more about it over at Brian’s blog: http://www.briankadar.com/blog
From DEVM-Games, comes a very cool game of TILT, a tried and proven concept in the real world ported brilliantly to Papervision3D. With nice physics and perfect gameplay this is one of the best examples of Papervision3D for games out there.
Be sure to check it out here: http://devm-games.com/#tilt
From Oliver Astrologo, over at Studio Hangloose comes a great toy and a brilliant example of how cool Papervision3D and FLAR can be. I won’t tell you more you’ll have to try it yourself! I’ll say though it very very cool, congrats Oliver!
Check it out here: http://www.studiohangloose.it/en/blog/436/augmented-reality/
Here’s a nice xmas game ( I know a bit late again ) from Joseph Huang here’s his say:
The premise of the game is that “It’s been a tough year for Santa Claus, so you better watch out!”
Some unique aspects of the game:
- Unlike the typical over-the-shoulder third person view, the camera is in front of the player looking back.
- Player moves across the surface of a small planet instead of a flat ground for infinite playing surface and interesting perspectives.
- Because of the above two aspects, skills that help for game play is good use of peripheral vision and memory of where objects are.
So be sure to check it out: http://www.bajibot.com/xmas2008
Credits:
Developer: Joseph Huang
3D Model Animation: Mart Yu, Claire Chang
Character Design: Yiju Chen
Art Direction: Vincent Mei, Anthony Santos
Concept: Lauren Brooks, Nari Kim and all of the above.
From Mike Cann comes what has to be one of best uses of Papervision3D out there, with retro graphics, cool sound effects and an amazing gameplay here is Flashteroids 3D!
Be sure to check it out here: http://www.artificialgames.co.uk/?page_id=52
Brian, along with Dan Adijans, just told us about their latest game, Q-Ball. After playing it for a while I grew quite fond of it, it’s smooth, fast and with great gameplay! The objective is
to try to kick the football at the golden premier cups, try and get as many cups before the timer runs out.
Be sure to check it out here: http://www.adijans.com/q-ball/
Multiplayer Memory Mayhem is a frantic update of the old memory game where you have to turn over pairs of cards and try to remember what was under each one. The multiplayer aspect makes it much more frantic and fun as other players are looking at the same cards at the same time as you and you don’t want them to steal your pairs! It was created by Kelvin Luck (http://www.kelvinluck.com/) and Leigh Kayley (http://www.hoppermagic.com) using Papervision 3d, PureMVC, GTween and the Nonoba Multiplayer API. The use of papervision is fairly subtle (cards flipping under an orthographic camera and the score table when different players take the lead) but effective.
Muskedunder just released another of their fantastic games, and this time they’ve outdone themselves!
They did ‘guitar hero’ in Papervision3D and boy did they achieve an awesome result. Cool animated 3d characters, awesome camera work and most important of all fun!
So be sure to check it out here: http://www.pepsi.se
Instructions:
– Click a character to select difficulty level (LÄTT = easy, MEDEL =
medium, SVÅR = hard)
– Press FGHJ in rythm with music
– Enjoy!
Developed by Muskedunder Interactive for TriggerMomentum and Pepsi Sweden.
Ps: thanks to Johan Peitz for the heads up.