From Michael Domanski comes a really cool experiment that includes one of my favorite games EVE online here’s his say:
It’s completely un-optimized and the model used is over 4000 tris, but I’m already working on <500 tri equivalents to keep fps as high as possible.
I only hope those glow effects and hi-res skybox don’t kill me too soon 🙂
PS. To achieve somewhat acceptable skybox quality I had to use doctored 6x 512×512 textures – otherwise they looked too pixelated.
Preferably I’d use some HDR rendering, but is it possible in PV3D&Flash without a tremendous hit on performance?
I’m definitely staying with low quality so texture diffusing is out of question, what do You think?
Be sure to check it out here:link
And leave your comments on where to go next.