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Posts Tagged ‘Michael Domanski’

http://megaswf.com/view/eb0d7c7380bab9abe7ee288c14136cf0.html

From Michael Domanski comes a really cool experiment that includes one of my favorite games EVE online here’s his say:

It’s completely un-optimized and the model used is over 4000 tris, but I’m already working on <500 tri equivalents to keep fps as high as possible.
I only hope those glow effects and hi-res skybox don’t kill me too soon 🙂

PS. To achieve somewhat acceptable skybox quality I had to use doctored 6x 512×512 textures – otherwise they looked too pixelated.
Preferably I’d use some HDR rendering, but is it possible in PV3D&Flash without a tremendous hit on performance?
I’m definitely staying with low quality so texture diffusing is out of question, what do You think?

Be sure to check it out here:link
And leave your comments on where to go next.

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